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Custom forward LWRP renderer works in Editor but does not appear in build

Discussion in 'Universal Render Pipeline' started by nasos_333, Dec 4, 2019.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,364
    Hi,

    I have made a few effects in LWRP using the custom forward renderer and while it works in editor i cannot see the effects in the build. Is there some special setup required to enable the effects to appear in the build ?

    Or is it a known bug ? I use Unity 2019.1.3f1 with LWRP 5.16.1

    Thanks




    I attach few images of the effects that i see in editor (fog and clouds) that do not appear in build
     
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
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    13,364
    Is there any guide as to what changes might be needed to shaders to make them fully compatible with the forward renderer ?

    Note that one of the effects does work (light shafts) so there is something in the others used that might break the system or perhaps is a setup issue if more than one effects is added etc

    Also since it works in editor, should it not work in build normally ?

    Thanks
     
  3. spiritLink

    spiritLink

    Joined:
    Oct 12, 2017
    Posts:
    3
  4. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,364
    Thanks, it might be related indeed, maybe some oversight in the parsing of the shaders or something.

    I use custom shaders though, so in my case would be even harder to pinpoint the cause. I hope there is some insight on this, as it could take me weeks to discover the issue and without be sure if i can readily solve it either.