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Question Custom Font Set in TMP - Text (UI) Component Swapped with Default Font Randomly

Discussion in 'UGUI & TextMesh Pro' started by pako, Jul 6, 2022.

  1. pako


    Nov 21, 2012

    I'm using Unity 2021.3.5f1 LTS and TextMeshPro 3.0.6.

    I have several elements in my UI with TMP Text Components. Everything was working fine for many weeks. Yesterday, I noticed that the custom font I had set in the component, was being swapped, during Play mode, with the default TMP font "out of the blue", and for no apparent reason. In Edit mode, there's no problem. Moreover, the "swap" doesn't happen all the time. Sometimes, there's no swapping, but quite frequently, the fonts are swapped.

    I re-imported and re-created the custom fonts, and made sure that the fonts are in a Resources folder. This seemed to have fixed the problem, but it was temporary, only for a couple of times that I started Play mode.

    The only change that I can probably relate to is that I was using the Canvas as a prefab, and I unpacked it a couple of days ago. I did just an "unpack, not "unpack completely", but the UI elements with TMP Text were not a prefab themselves anyway.

    I really don't know how to fix this.

    Please help.