Hey! I'm working on a project that needs some unique culling that's hard to do simply with layers. Especially useful would be the ability to only render objects from one scene at a time. I'm excited by the new Scriptable Render Pipeline stuff and am looking into how I could customize what gets rendered using it. I've had a look through the docs and this post: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/SRP-Culling And as I understand the ScriptableRenderContext uses a FilterResults struct representing what's going to be rendered. This is generated by CullResults.Cull() which takes a ScriptableCullingParameters. However I'm not sure how I can customize this to cull specific game objects or all objects from a scene. It is or will it be possible to modify FilterResults yourself? Like add / remove Renderers from it? Or is there any documentation or advice on how ScriptableCullingParameters class works, particularly with its sceneMask?