I've experimented with a camera centric rendering approach URP (correction factor added in vertex shader). Works very well. Except... It appears as if Hybrid Render Culling has no idea what to do with this. (understandable) But I run my own culling; which can make much more informed decisions than HybridRenderer's cool blanket solution - and I and would like to know how to turn off culling in HybridRenderer, or how to hook in my own. Can I just remove some tags? The PerInstanceCulling tag is not documented, sadly, and removing that is not enough.