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Question Custom animation with Physics Update Mode doesn't apply on TwoBoneIKConstrant

Discussion in 'Animation Rigging' started by Kantoch, Nov 11, 2021.

  1. Kantoch

    Kantoch

    Joined:
    Feb 1, 2019
    Posts:
    2
    Hi,

    I've created an animator with its Update Mode set on "Animate Physics" and an animation where I set the weight of a TwoBoneIKConstraint. When calling the animation, any property related to the Animation Rigging package won't work, unless I set the animator back to a "Normal" Update Mode.

    I don't think this is a bug, but i'm wondering why the behaviour happens and I'de like to understand this.