Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Custom animation transitions

Discussion in 'Animation' started by aloneandsuffering101, Jan 20, 2021.

  1. aloneandsuffering101


    Apr 21, 2018
    Is it possible to have a custom transition animation in mecanim? Example if you have idle, running and crouch states, pressing crouch while in running state will play an animation of the character falling and then transition to the actual crouch animation. Pressing crouch from idle state will just go to crouch state like normal. I know you can have a bool like "isRunning" in mecanim but as I understand it you can't use bools like this in blend trees, is there another way of achieving this in mecanim?