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Bug Curved Canvas on Quest 3 can't be moved

Discussion in 'VR' started by stassius, Feb 27, 2024.

  1. stassius


    May 5, 2017
    I'm using Oculus Interaction package. I can add a curved canvas into my scene and everything works just fine if it stays in the initial position. But after I move it (for example to place it on an anchor), the touching area drifts away from the rendered canvas, so my hands go through the screen. I don't know for sure, which direction it shifts, but I think it's at least one meter away from the rendered UI. Or maybe the radius is scaled up.

    Have anybody faced this issue? What should I do? Meta documentation is lacking information to say the least.

    Additional info: I'm using hand tracking with poke interaction. Unity 2022.3