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CursorLockMode

Discussion in 'Scripting' started by netoxd, Jul 26, 2021.

  1. netoxd

    netoxd

    Joined:
    May 24, 2021
    Posts:
    1
    I have a problem with my code, I would like to make the cursor appear when a window becomes visible, but when it becomes invisible (false) the course became invisible (Cursor.lockState) but I'm not getting it, what should I do?


    this is my code

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class LockMouse : MonoBehaviour
    { public GameObject painel;

    private void Start()
    {
    Cursor.visible = false;
    Cursor.lockState = CursorLockMode.Locked;
    }
    void update()
    {
    if (painel == false)
    {
    Cursor.visible = false;
    Cursor.lockState = CursorLockMode.Locked;
    return;
    }
    else if (painel == true)
    {
    Cursor.visible = true;
    Cursor.lockState = CursorLockMode.None;
    }
    }
    }
     
  2. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,188
    Unity special methods are case sensitive. update and Update are not the same!

    Also, use code tags in the future, they make helping you so much easier.
     
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    ^ ^ ^ Exactly this. Also misspellings like this:

    doesn't REALLY matter in this specific case, but in other cases it will completely break your program.

    Always best to get in the habit of getting every single character perfect or else you'll have a rough time.

    If you're gonna monkey-bang tutorial code in, keep this in mind:

    How to do tutorials properly:

    Tutorials are a GREAT idea. Tutorials should be used this way:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don't make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
     
    netoxd likes this.