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cursor issue in unity 5.1.1

Discussion in 'AR/VR (XR) Discussion' started by bommidi, Jul 14, 2015.

  1. bommidi

    bommidi

    Joined:
    May 18, 2015
    Posts:
    6
    Hi,
    I am having problem with cursor in unity 5.1.1 when i using default vr. How to sort out this problem, please help me.

    Thank you.
     
  2. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    303
    Could you please describe the issue with more detail? What is happening to the cursor? Is it Editor only this happens with or in standalone builds? Are you using an empty project?
     
  3. bommidi

    bommidi

    Joined:
    May 18, 2015
    Posts:
    6
    When i am using inbuilt vr settings in 5.1.1, then i am facing problem with mouse cursor. It means my mouse cursor position become change when turned my head. It happens both editor and standalone builds also (see in oculus rift). And buttons are not working with mouse cursor.
     
  4. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    Same Issue.....
     
  5. BokuDev

    BokuDev

    Joined:
    Jan 2, 2014
    Posts:
    81
    Here as well. I wish Unity would do a example scene or something that shows great world space UI use in VR. There is already an asset for UI menus on a 2D screen, so hopefully VR gets some love in the future. ;)
     
  6. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    303
    Could one of you submit a bug report with an example project of the cursor position changing when you rotate your head.
     
  7. bommidi

    bommidi

    Joined:
    May 18, 2015
    Posts:
    6
    please check it in Oculus Rift.
     

    Attached Files:

  8. plyrek

    plyrek

    Joined:
    Mar 2, 2015
    Posts:
    15
    Has anyone found a work around for this. I used to use a script from Ralph Barbagallo but the changes to 5.1 throws all sorts of errors. Has anyone figured out how to use a World Space Cursor with the Gui in 5.1.2.2p?