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current status of FURIOOS renderstreaming

Discussion in 'General Discussion' started by MS80, Nov 18, 2020.

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  1. MS80

    MS80

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    I'm very interested in cloud based renderstreaming, Unity acquired Obvious, the creater of Furioos last year.

    https://www.furioos.com/

    Since a few blog posts it became very silent about this topic, the furioos website itself looks very polished and promising. I've tested the service while it was in beta, it was very easy to use and just worked with a few examples, but the streaming delay and visual quality was way off from being perfect.
    I wonder why furioos does not provide any unity sample showing off the announced power ?!

    Does anybody use this service already and can share some experiences? Any news from unity? Is it still under development, what are the future plans, will it be integrated into unity services one day?

    Is there a working unity sample out there, running at 60 fps with low user interaction delay?
     
  2. MadeFromPolygons

    MadeFromPolygons

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    We tested it not long ago and it was still not great. Not great visual quality, high latency, ended up abandoning for our big project as it did not seem like it could scale to what we need
     
  3. MS80

    MS80

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    Thanks for your feedback. Did you abandon the whole project or only the streaming part? Are there any alternatives out there? I mean, game cloud streaming is on the rise, there must be something ?!
     
  4. MadeFromPolygons

    MadeFromPolygons

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    We just abandoned streaming entirely for now and will look at it again sometime in the future. We tried a lot of alternatives and they were all pretty bad. The tech is just not there, not unless you are willing to pay an extortionate amount. Baring in mind we were trying to get streaming to work in web, so via WebGL
     
  5. DerrickBarra

    DerrickBarra

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    @MadeFromPolygons I know it's been a while, but did you ever find another solution to this? Our team was thinking about using Furioos for mobile web AR, but that isn't supported (and the cost per minute means it can't work for our use case).

    I did spot Pureweb, which is similar, but both services have issues and pretty severe limitations. Neither of them has an input delay that's as low as Google Stadia's server tech, but I haven't spotted anyone that's gotten their servers to work with a Unity app, but theoretically, that's possible.
     
  6. MadeFromPolygons

    MadeFromPolygons

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    We looked at PureWeb and Furioos. Furioos at the time (and I think still) was way too high priced to be worth it (for our use case), and PureWeb at the time had a really bad unity API that suffered from a wide range of issues.

    PureWeb were not upfront with us about the fact that the things they claimed worked in unity, were actually for their unreal api, not the unity api, and we ended business with them in the end as they basically just wasted our time up until the last minute including having us do a bunch of work to integrate their plugin and rewrite our camera system, input system code all to find out it did not match what we needed all along based on the features they claimed existed but did not.

    For example it suffered from extreme pixelation and they stated this would require new work on their side to upgrade the unity api in line with unreal, which ofcourse we were unwilling to wait for and annoyed they kept the info from us in the first place even though we asked repeatedly :rolleyes:.

    In the end we abandoned this entirely and built something in Babylon.js which was able to handle the fidelity we needed, without having to use a streaming service.

    I would however be interested to hear back if you decide to try one of them, as maybe things have changed in the 9 months since we evaluated it last.

    No other services seemed to be worth the time and effort, and unless stadia opens up for development like this, I dont see this being a worthy time investment with current offerings.

    Note: I no longer work with the client who required the streaming stuff, moved onto greener pastures :)
     
    Last edited: Jan 26, 2022
    DerrickBarra likes this.
  7. benthroop

    benthroop

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    Any movement in this area? Furioos seems to be in a weird R&D state where they will still happily take your money but are doing everything they can to say they don't want to help you sort yourself out along the way. Not exactly confidence inspiring.
     
  8. Murgilod

    Murgilod

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    Perhaps not confidence inspiring, but perhaps not surprising either. Unity acquisitions tend to go something like that.
     
  9. benthroop

    benthroop

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    This one feels like a money faucet though. With 7k employees you'd think they would dedicate someone to running point with new customers instead of just asking for a credit card. I have a client that has deep pockets and Furioos is an obvious choice, but there's no way I'm recommending it in its current state.
     
  10. vMyth

    vMyth

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    Is there any alternative solution now? Or something opensource available with render streaming with scaling for multiple CCU?
     
  11. zombiegorilla

    zombiegorilla

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