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Current lack of documentation on tracking latency by player

Discussion in 'Multiplayer' started by Void24, Sep 9, 2016.

  1. Void24

    Void24

    Joined:
    Oct 15, 2013
    Posts:
    50
    Can anyone help me find information about keeping track of latency per client? Everything I have found is outdated, depreciated, under-documented, or outright wrong.

    Is there currently a solution to keeping a client aware of it's ping in 5.5?