I am going to nag once more here, because it has been so long and nothing from the list below has been addressed even with 2020.2f1 release. 1. Emissive Channel - This is MUST have for any 2D or 3D rendering pipeline. I am not sure why this was not implemented the first time, because no rendering pipeline is practically usable without one. 2. Opaque Texture ( GrabPass ) [ Done, _CameraSortingTexture ] 3. Soft Shadow 4. Renderer Features, is an another must have feature. [Maybe on URP 12] 5. Updatable ShadowCaster2D runtime sprite silhouette and ShadowCaster2D Falloff Distance. 6. Tilemap ShadowCaster2D support. 7. Directional Light support. [Maybe on URP 12] 8. Ability to write directly to the buffers, such as Normal, Light. Now, I know that the 2D renderer team is working on the "optimization" but we have no idea how far that has come to and when we will be able to get our hands on that and move on to the critically missing features? Share the roadmap, dates, anything! Please!