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TextMesh Pro currency character fallback

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by sidespin, Jul 30, 2019.

  1. sidespin

    sidespin

    Joined:
    Jun 22, 2018
    Posts:
    19
    Since Apple and Google store provides currency symbol during runtime. They are not baked into our font assets. What's the best way to handle this? Thanks
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    3,314
    If you are using version 1.4.1 or newer for Unity 2018.4 or 2.0.1 for Unity 2019.x, I would recommend using a fallback font asset set to dynamic. As such any missing character / glyphs in your primary / static font asset will be added to the fallback.
     
  3. sidespin

    sidespin

    Joined:
    Jun 22, 2018
    Posts:
    19
    Thanks Stephan!
     
  4. MingweiWang

    MingweiWang

    Joined:
    Apr 10, 2019
    Posts:
    3
    When will the 1.4.2 version be released? Can't wait to see it!