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Help Wanted Curl error 6 on the Oculus Quest

Discussion in 'AR/VR (XR) Discussion' started by vvaliusis, Sep 14, 2020.

  1. vvaliusis


    Nov 7, 2019
    When I try to run my app on the quest I'm greeted by these guys. Any clue? Seem like all of the outgoing traffic is blocked before it gets sent.
    Here is the auth function that's used for the request.

    Code (CSharp):
    1. var url = $"{_environmentApiUrl}{authenticationEndpoint}";
    2.             var data = JsonUtility.ToJson(user);
    4.             var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)
    5.             {
    6.                 uploadHandler = new UploadHandlerRaw(Encoding.UTF8.GetBytes(data)),
    7.                 downloadHandler = new DownloadHandlerBuffer()
    8.             };
    10.             request.SetRequestHeader("Content-Type", "application/json");
    11.             request.SetRequestHeader("Accept", "application/json");
    13.             yield return request.SendWebRequest();
    15.             // Process response
    16.             if (JsonHelperUtil.ProcessResponse<AuthDetails>(request,out var response))
    17.             {
    18.                 _authDetails= response.Result;
    19.             }
    This code perfectly works on other platforms(WebGL and Windows)

    Using XR Toolkit on Unity 2020.1.5f1
    Last edited: Sep 14, 2020