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Curious shadow bug using point lights [video]

Discussion in 'Editor & General Support' started by Unnumeric, Oct 22, 2013.

  1. Unnumeric

    Unnumeric

    Joined:
    Jun 3, 2013
    Posts:
    9
    Hi guys!

    While testing the point lights with standard geometry recently I noticed the following strange bug; when changing the elevation and angle of the camera while looking at a point light inside an exploded cube, the shadows of the back faces stop displaying at certain angles.

    Here is a video of the effect:

    http://www.youtube.com/watch?v=kIjZoDWmjGQ&feature=youtu.be

    Does anybody know why this could be occurring? The camera is set to deferred rendering, all the sides have a standard shader and are set to cast shadows and the light itself is a point light with normal settings.