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Question "CullScriptable" is called twice when moving the camera bringing down fps to 60%

Discussion in 'High Definition Render Pipeline' started by unity_AkGames, Nov 16, 2022.

  1. unity_AkGames

    unity_AkGames

    Joined:
    Dec 23, 2020
    Posts:
    12

    I have terrains with only trees on them. When i moved the camera the fps goes down from 130 fps to 84. And that is mainly because "CullScriptable (2.25 ms)" is called twice and "Inl_HDRenderPipeline::Render New Game Object 0.599ms" + "HDRenderPipeline::Render New Game Object 0.709ms".


    The second problem is "CullSceneDynamicObjects" is taking 1ms even though i have no gameobject with Dynamic culling enabled. I made i script that search for gameobject with Dynamic culling and i didnt found any. Is this normal?