Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. We are looking for feedback on the experimental Unity Safe Mode which is aiming to help you resolve compilation errors faster during project startup.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Culling Groups causing CPU usage higher

Discussion in 'Scripting' started by Nirvan, Jan 3, 2020.

  1. Nirvan

    Nirvan

    Joined:
    Nov 16, 2013
    Posts:
    100
    Hey, I creating custom optimization system and in one method I am using culling groups.
    I noticed that when I use own optimization method cpu is much lower than when I use culling groups.

    I thought culling groups are only taking performance during changes, but they taking cpu every time! :O (Debugger Camera.Render > Culling) with 10k culling groups I have 16ms!
    Is there something mythical about culling groups I am missing?
     
unityunity