Hi, I generate a cubemap with the renderCubeWizard here : http://docs.unity3d.com/Documentation/ScriptReference/Camera.RenderToCubemap.html My cubemap is well generated but I've a problem : when I apply this CubeMap in a Shader with a Reflective/VertexLit, and apply this Shader to a sphere : the reflection follow my camera (I see always the same image of my reflection in the sphere). How to do for I've a reel reflection comportment ? Ps : I hope I'm clear, maybe I must post a print screen ? :/
Hm... the sphere remains stationary and you move around it? The cube map should normally be aligned to the sphere's local position/rotation, right?
Weird reflective vertex lit works fine here.... it look's like somehow your world reflection vector is broken or there's something that messing with it...
Wow ! You're right ! I tried the same thing in a new project, and it's work ! But now ... how to fix that in my "BAD project" ? (ps: the "bad project" use SVN ... maybe that ...) EDIT : it's definitely a DirectX 11 problem, deactivate it in the player settings seem to fix the problem (and crash my scene ...)