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Cubemap Maker

Discussion in 'Assets and Asset Store' started by FlaSh-G, Feb 11, 2011.

  1. FlaSh-G

    FlaSh-G

    Joined:
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    You need a cubemap?
    You don't have Unity Pro?

    Here's something for you: The extremely simple Cubemap Maker.
    Get the Package, place the prefab, start the game, hit F12 - done.
    You now have a cubemap in your Assets.

    Demo Video:


    Download it here, for free, of course.

    Constructive criticism is considered appreciateable.

    UPDATE: v1.1
    - Added Camera Options (optional Background color and Far Clipping)
    - Minor InspectorGUI changes
     
    Last edited: Aug 23, 2021
  2. 2dfxman1

    2dfxman1

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    Is useful. Thanks
     
  3. sjm-tech

    sjm-tech

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    Very useful...thank you!
     
  4. drazil austin

    drazil austin

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    its really usefull. though i would like to suggest offering a bit more controles like i cant figure out how to set a background color other than the default blue background or setting a skybox (which is what i would be using this for anyway)
     
  5. bgivenb

    bgivenb

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    Doesn't work in 2.6 ( it gives the error: Unknown identifier: 'AssetDatabase')
    Is there a workaround?
     
  6. FlaSh-G

    FlaSh-G

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    Yeah, I could add control over the properties of the spawned camera.
    I'll do this when I find the time.

    I don't know. Try to find out how one could save things into the Assets folder in 2.6 and replace the AssetDatabase-line with that.
    I'm not going to do a 2.6 version, sorry.
     
  7. FlaSh-G

    FlaSh-G

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    Version 1.1 is out.

    You may now set some Camera Options - an optional Background color and the Far Clipping Plane.

    Btw, to use a skybox, simply use the Render Settings for it - it will be Rendered by any Camera then - including the Cubemap Maker Camera.
     
    Last edited: Feb 16, 2011
  8. bgivenb

    bgivenb

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    If I figure it out, ill be sure to let you know how I did it.
     
    Last edited: May 6, 2014
  9. FlaSh-G

    FlaSh-G

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    Thanks! I'll have a look then.
     
  10. MarkPixel

    MarkPixel

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    Dank Dir! :)
     
  11. alletsator

    alletsator

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    Wonderfull! Great idea. Danke!
     
  12. the_motionblur

    the_motionblur

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    Awesome - now I don't need to finish my own sloppy scripting job any more ;) :p

    Seriously: thanks :)
     
  13. kinetiknz

    kinetiknz

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    Hi, I see it's gone from your site. I can't find it on the asset store. Is it redundant now?
    Thanks
     
  14. FlaSh-G

    FlaSh-G

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    I wanted to upload it to the Asset Store but I'm not willing to reinstall Unity 3.4.x for it, so I reuploaded it to my site.

    Have fun!
     
  15. moctezumagames

    moctezumagames

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    checking, looks really interesting.
     
  16. kinetiknz

    kinetiknz

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    Thanks a bunch Flash. I'll try it out on the 3.5 dev release.
     
  17. moctezumagames

    moctezumagames

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    Checked. It's awesome. Must have IMO
     
  18. FlaSh-G

    FlaSh-G

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    Thanks :)

    Let me know if you have any suggestions to make it better!
     
  19. Loard

    Loard

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    Awesome!!! incredibly useful
     
  20. felix7991

    felix7991

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    Thanx for the tool! It works great!

    I have question: Where are the individual generated image files stored? I couldn't find them in my project. I wanted to bring those files into photoshop to tune.

    Cheers
     
  21. FlaSh-G

    FlaSh-G

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    They're not, since that isn't needed to generate the cubemap and storing the six images would be redundant.
    Fine tuning is a good idea though - I'll implement something for that if I find the time.
     
  22. Chyna

    Chyna

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    Thank you very much!!!!!!!!!!!! very very useful... :) Rahmat
     
  23. Foxxya

    Foxxya

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    Awesome and really fast.
    I have try it with an interior room.
    Work fine to make cubemap, but the cubemap reflection tecnique on extensive area have some angle deformation (work without angle deformation only on the point where prefab make the cubemap).
    I have also a little pixelled curved line into reflected wall, but probably this this is due to low bitrare of image into maps.
     
  24. JonnyHilly

    JonnyHilly

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    you can get rid of the dodgy edges, by not using compressed textures.
     
  25. Sillan

    Sillan

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    I have no criticism, you have made an excellent tool that does a perfect job! Thankyou very much for allowing us to download it for free.
    You're awesome.
     
  26. bgivenb

    bgivenb

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    Three years later and I still use this thing. Thanks again :)
     
  27. JonnyHilly

    JonnyHilly

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    I still use it too :)
     
  28. FuzzyQuills

    FuzzyQuills

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    @FlaSh.G: Happen to still be around? mind if I use parts of this for a lighting system? :)
     
    Last edited: Sep 11, 2014
  29. FlaSh-G

    FlaSh-G

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    Feel free to use it any way you want (as long as you don't sell my code ;)).
     
  30. FuzzyQuills

    FuzzyQuills

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    @FlaSh.G: Cool! good to see you still visit your old theads!

    Once I finish the system for my game, I might as well showcase it here once it's done. Also, a bit off-topic, but... who's up for better shadow attenuation? :p
     
  31. JaydedCompanion

    JaydedCompanion

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    Great, Dude! thanks
     
  32. JaydedCompanion

    JaydedCompanion

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    but it's ok if i use it in a game i'll sell, right (the generated cube map, not the cube map generator)
     
  33. FlaSh-G

    FlaSh-G

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    Yes, you may use the generated Cubemaps any way you like.
     
  34. FuzzyQuills

    FuzzyQuills

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    @_xXJuanXx_:
    This also makes sense, because technically, the only element you really need is the cubemap, this is just the tool that generates them! :) Just don't accidentally include this with some asset you built, and it should be all good! ;)
     
  35. FuzzyQuills

    FuzzyQuills

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    Oh, and I can also add the option of saving cubemap images: I actually built this feature into your code, as I was sick of Unity littering my console with IndexOutOfRage exceptions! (This is because your script generates the images, but the images aren't actually saved, and this means Unity just starts winching every time I select a cubemap... :D)

    And such a feature would come in handy for when you need to blur the images for Diffuse IBL maps! ;)
     
  36. inianbharathi

    inianbharathi

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    ;);):)thanks man great work!
     
  37. ytkimirti

    ytkimirti

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    Why my skybox seems to be black?
    What am I doing wrong?
     
  38. FlaSh-G

    FlaSh-G

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    I just tested the tool with Unity 5, and it works fine. Can you maybe upload a screenshot that shows both the position of the Cubemap Maker in the Scene and its settings in the inspector?
     
  39. JonnyHilly

    JonnyHilly

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    Do you have a camera in the scene ? do you have a light ?
     
  40. creatlore

    creatlore

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    Using unity 5 pressing F12 and nothing is happening, any ideas?
     
  41. creatlore

    creatlore

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    Never mind I actually the problem out but now Im wondering where I can find the image location after it creates the cube map?
     
  42. FuzzyQuills

    FuzzyQuills

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    Do you mean the images of the cubemap or the cubemap itself? Either way, it should be in the folder "CreatedCubemap"

    If you want a version that also saves the images (say, you want to use the cubemap with the skybox shader that takes separate textures) I might be able to dig out the one I modified for that purpose.

    EDIT: I can also upload the snippet I modified, and FlaSh.G could integrate it. :) Not sure if Unity 5 had the same annoying errors like what I got before.

    EDIT2: Corrected OP's name... :D
     
  43. creatlore

    creatlore

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    Yes that would be great if I could get the modified version which also saves the images. :)
    In addition I am relatively new to unity 5 and Unity itself but I am having issues with creating lightmaps in my scene. Is this a known thing for bugs because from what Ive read it seems like many are having problems?
     
  44. FuzzyQuills

    FuzzyQuills

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    What sort of lightmap issues are you having?
     
  45. creatlore

    creatlore

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    When I assign the object to static it acts like its baking something out but when it finishes the bake it says there are no directional lightmaps and many maps ao things like that are just missing?
     
  46. ritterli

    ritterli

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    I tried to create a cubemap, but without success :-(
    1. I downloaded the package
    2. imported it in Asset Folder -> Folder CubemapMaker is created
    3. Then I don't know exactly what to do?

    -> I placed the cubemapMaker.prefab in the Scene Window
    -> Then I placed a 360 degree image into Source Folder
    -> Then I pressed play and F12

    but there was no Folder created with CubemapMaker/CreatedCubemap and a cubemap. What I am doing wrong.

    Would you be so kind and describe me the steps to do? I do not understand the video.

    I am using unity 5.6 (downloaded last week, I am new to unity)

    Thanks a lot!
     
  47. FlaSh-G

    FlaSh-G

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    The script doesn't create a folder, it seems. In the first option of the script, chose a folder that exists already.
     
  48. ritterli

    ritterli

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    Thanks for the hint! I created now manually the folder "CreatedCubemap". Now it generates a file named "CreatedCubemap". I pressed play and F12 and then the message: "Display 1 No cameras rendering" appeared.

    So I added a camera to the hierarchy and tried again. But the created cubemap.cubemap is only a blue circle in front of a black background. What I am doing wrong? Do I need to put the photosphere-image on an Gameobject or somewhere else? It would be very great to get this running, I would invite you for a pizza!
     
  49. FlaSh-G

    FlaSh-G

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    You can ignore the message. The script turns off all other cameras and then doesn't turn them back on afterwards.

    I just ran the script and the results were as expected. I'm not sure why you seem to have a wrong result. It should kinda look like this:
    Cubemap.png

    To use it, you need a shader that actually works with cubemaps. These are a bit harder to find these days, since from today's point of view, this tool creates "legacy cubemaps". For most purposes, you now use reflection probes. One of the shaders that still use legacy cubemaps would be Skybox/Cubemap.
     
  50. ritterli

    ritterli

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    Now it works and thanks a lot for this great tool. If you like, I would give you a donation for the great tool, just send me your E-Mail!