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Question Cubemap in URP shader graph looks yellow

Discussion in 'Shader Graph' started by Jess_AA, Aug 5, 2021.

  1. Jess_AA

    Jess_AA

    Joined:
    May 8, 2019
    Posts:
    38
    I have a shader which projects a skybox texture onto an inverted 3D sphere. The HDR Skybox node connects into a Sample Cubemap node, and the intensity is currently being handled by multiplying the Sample Cubemap node by a Vector1. However, the cubemap appears yellow when in play mode. It looks oversaturated or something.

    The cubemap itself works fine (I've tested it by using it in a Skybox material), but when I try to use it as a texture in a shader graph it doesn't work. Can anyone give me any tips or advice on whether this is possible to fix?