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Cube alignment strangeness...

Discussion in 'Getting Started' started by Chusuk, Nov 29, 2022.

  1. Chusuk

    Chusuk

    Joined:
    Apr 19, 2021
    Posts:
    27
    Unity 2021.3.0f1

    Trying to position an instanced prefab of a cube exactly above an already placed version of the same prefab.

    When I raycast hit the existing cube I just want to do this:

    Code (CSharp):
    1. newCube.transform.position = hitdata.transform.position + new Vector3 (0,1,0);
    The cube prefab is a game object with a child which is the actual cube. All scales are simply 1 (in parent and child transforms).

    The resulting two cube stack is always slightly off vertical??? (see attached)

    Any ideas?

    I've checked resulting world coordinates and they are exactly the same except Y being exactly 1 greater in the top cube.
     

    Attached Files: