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CTS - Complete Terrain Shader

Discussion in 'Assets and Asset Store' started by AdamGoodrich, Jun 19, 2017.

  1. BryanPW

    BryanPW

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    If you can please do a comparison of the CTS demo scenes, to see if there is a degradation. Also please check to see if Draw instanced setting on. Also there is a bug reported that you can check as well, if you go to your profile settings and look to see if there is an entry called "Semaphore.WaitForSignal".
     
  2. Crossway

    Crossway

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    What kind of information? After updating CTS 2019 from 1.9.1 to the last version I lose 8 more fps (35 to 27) with same setting.
    I use CTS Basic with unity build-in render mode. (Unity 2018.3.1)
     
  3. BryanPW

    BryanPW

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    f you can please do a comparison of the CTS demo scenes, to see if there is a degradation. Also please check to see if Draw instanced setting on. Also there is a bug reported that you can check as well, if you go to your profile settings and look to see if there is an entry called "Semaphore.WaitForSignal". this was for you.
     
    Crossway likes this.
  4. Crossway

    Crossway

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    I Couldn't fix the problem! I don't have enough time to dig more so I revert back to CTS 2019 1.9.1v and it's good I get 35 frames again.

    If I'm going to update again someday I hope to not face this issue again :(
    Also I use vegetation studio too maybe that's involved somehow.
     
  5. SLASH24

    SLASH24

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    HIi There ! I'm using CTS 2019 along with Map Magic,
    When I set up the textures on terrain, once I enter play mode, the look of the terrain revert back to something else...
    I can't manage to keep my terrain settings and appearance persistent.

    Can I get some help please ?
     
  6. Editali

    Editali

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    Mar 9, 2016
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    Hi guys, I'm using CTS 2018 and I have a problem in my build. While albedo and normal compression format in CTS_Profile/Optimization Settings are set DXT5 (for Windows build) I have rendering problem, how can I fix this? Thank you.

    Build version:
    2020-01-07_14-44-11.png


    Unity Editor version:
    2020-01-07_14-49-41.png
     
  7. BryanPW

    BryanPW

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    Try to rebake the CTS profile and when finished before the build Disconnect the Profile. When the profile is disconnected then, make sure that your lighting is correct, the editor has different lighting then the game view.
     
  8. BryanPW

    BryanPW

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    Im looking into this! Will let you know as soon as possible! From what i'm seeing CTS is compatible, but there may be issues with CTS 2019 and Map Magic.
     
  9. Editali

    Editali

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    I just restored a backup and problem solved, thank you for your reply.
     
  10. Shadowing

    Shadowing

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    damn I have this problem too.

    I'm using the latest version of CTS 2019 on Unity 2019.2.17.
    I lose 85fps when changing from Unity Shader to CTS Basic shader.
    Only thing running in my scene is my character controller. No vegetation or anything else.
    This makes CTS completely unusable.
     
  11. BryanPW

    BryanPW

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    https://forum.unity.com/threads/extremely-slow-editor-in-2019-2-0a7.640354/ Here is some information about this, more than likely there is a Unity Bug. Though it is explained in here.
     
  12. Shadowing

    Shadowing

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    Its very possible 2019.2.17 is a pretty buggy version. Waiting for thier update this week
     
  13. zoltanBorbas

    zoltanBorbas

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    Hi all!

    I am wondering which texture slot does AO postfixed textures go?

    Thanks in advance!!
     
  14. BryanPW

    BryanPW

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    Albedo is diffuse, without any lighting information baked into it.

    It's sometimes referred to as "diffuse" in specular/gloss workflow, and albedo or "base color" in the metallic workflow.

    In the unity 5 standard shader, it's called albedo in both spec/gloss and metallic.
     
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  15. Enigma229

    Enigma229

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    Just bought CTS and trying to use my World Creator terrain and splatmap but no luck.

    Any ideas?
     
  16. BryanPW

    BryanPW

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    Per default, CTS takes the currently active splatmap from the terrain it is running on. So you can use any tool to create that splatmap and it should work. It is also possible to turn CTS in a persistent material and then assign it splat maps that are just textured in the asset hierarchy.
     
  17. Binary42

    Binary42

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    Hi, is the Update to 2019.3 / 7.1.8 scheduled yet?
     
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