I have another plugin called TerrainImporter. I am using WorldMachine to create my terrain. TerrainImporter imports my .r16 height information, .png Texture/Normal, then creates a standard Unity terrain. When I add CTS to the terrain and then Create And Apply Profile my texture looks like it gets flipped. How do I prevent CTS from fliping my texture or flip it back to the correct orientation? I am using CTS 2019.