@AdamGoodrich Now that ive been using CTS for a while now. Having only 2 stage distance mixing isn't enough. Needs at least 3. 3 be perfect really. For example LOD's. Thats why LOD"s are usually at least 3 stages. With only a close and far view there is a big gap somewhere around 15 to % 25% from the near view setting. I want super small tiles up close and huge tile far away. When my character is about 60 units away the big tiles are to blurry cause thats what i have the distance set at of course. But thats the distance I need to maintain how I want less than 60 to look. Its a pretty large issue.