Hello everyone. Me and my team are building a Unity application that should be available on the web. I wrote a whole run-through of that here (not necessary to read), but wanted to make a separate thread for this specific question. p.s We're all new to Unity and haven't gotten any actual "development" done. For that reason, we just need some general insight. I'm fully aware that Unity can read local CSV files through a script with some simple file IO and parsing, but how would a Unity-WebGl application read a CSV file that was queried from a database and is available on the webpage? Once the web application requests and receives a CSV data file in their http-response body, how could we then pass this data to the Unity-WebGl app at run-time for our scripts to use? (We need the CSV data to modify our game objects a bit... just scale them and make sure they're positioned correctly before the user starts "playing". On desktop this would be easy if we had a folder with all CSV files handy, but alas, this needs to be on the web and there are too many CSV files to store in a file). Any references you guys could link me to? I've searched and thus far come up with nothing. I know web stuff isn't standard use case for Unity, but still.