Hi, I'm looking for a way to mimic CSG behaviour - cut off part of a mesh by other (invisible) mesh. My first attempt was to use stencil buffer, but... - I use deferred rendering, so no stencil here. - I cannot use command buffers (both meshes are already on the scene, as a plain gameobjects) - so my approach must be 100% shader based - Both meshes are a part of larger rendering pipeline, so I cannot e.g. add another camera or fiddle with render textures. Is it possible to achieve something like this purely in shaders?