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Resolved cs1001 error

Discussion in 'Scripting' started by Marione_Interactive, Oct 2, 2023.

  1. Marione_Interactive

    Marione_Interactive

    Joined:
    Sep 19, 2023
    Posts:
    6
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class PlayerInteract : MonoBehaviour
    {
    private Camera cam;
    [SerializeField]
    private float distance = 3f;
    // Start is called before the first frame update
    void Start()
    {
    cam = GetComponent<SC_FPSController>().cam;
    }

    // Update is called once per frame
    void Update()
    {
    Ray ray = new Ray(cam.transform.position, cam.transform.forward);
    debug.Log DrawRay(ray.origin, ray.direction* distance);
    }
    }

    I don't know why I keep getting the error code cs1001
     
  2. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,140
    Copy and paste the entire error.
    Use code tags when posting code.


    // Update is called once per frame
    void Update()
    {
    Ray ray = new Ray(cam.transform.position, cam.transform.forward);
    debug.Log DrawRay(ray.origin, ray.direction* distance);
    }
    }

    There is something wrong with that debug.log line which probably had a red line under it or something? I'm surprised if it wasn't marked in some way.
     
    bugfinders likes this.
  3. Marione_Interactive

    Marione_Interactive

    Joined:
    Sep 19, 2023
    Posts:
    6
    there wasn't any red line. Using the copy paste from here did not fix the problem
     
  4. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,140
    What do you mean copy and paste? I didn't fix your error for you if that is what you mean.
    You don't have a red line in your code editor?
    Either way, if you look at that debug.log call, you should be able to tell that it's not correct.

    This line right here.
    debug.Log DrawRay(ray.origin, ray.direction* distance);

    My guess is you wanted this.
    https://docs.unity3d.com/ScriptReference/Debug.DrawRay.html
     
  5. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,559
    Because you have typos, including complete partial nonsense (including capitalization errors) near the bottom of your files.

    Slow down, go back and check your work over.

    You can fix your own typing mistakes. Here's how:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly? Are you structuring the syntax correctly? Look for examples!

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.
     
  6. Nad_B

    Nad_B

    Joined:
    Aug 1, 2021
    Posts:
    303
    Are you using Notepad as code editor?
     
  7. Marione_Interactive

    Marione_Interactive

    Joined:
    Sep 19, 2023
    Posts:
    6
    im using Microsoft Visual Studio
     
  8. Marione_Interactive

    Marione_Interactive

    Joined:
    Sep 19, 2023
    Posts:
    6
    The error message just says "Identifier expected", but ill try googling that
     
  9. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,559
    What you posted:

    Code (csharp):
    1. debug.Log DrawRay(ray.origin, ray.direction* distance);
    ... is complete computer programming nonsense. No tutorial or example code EVER told you to type that.

    Go back and figure out what you are ACTUALLY supposed to type. It will be different.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! Here's how:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly? Are you structuring the syntax correctly? Look for examples!

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.
     
  10. Marione_Interactive

    Marione_Interactive

    Joined:
    Sep 19, 2023
    Posts:
    6
    I was following a coding tutorial, and thats what the tutorial said to type. Can't check the comments because my school doesn't allow me to view the comments on Youtube videos
     
  11. Marione_Interactive

    Marione_Interactive

    Joined:
    Sep 19, 2023
    Posts:
    6
    I fixed the problem, thanks for the help!
     
  12. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,468
    I very much doubt that but I'm curious, perhaps you can show the YouTube video and where it shows you that as it's completely incorrect. Then we can comment to the producer of the video to let them know.
     
    Nad_B likes this.