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CS 1069 Error, Build fail with System.Threading.Timer

Discussion in 'Windows' started by neuecc, May 18, 2014.

  1. neuecc

    neuecc

    Joined:
    Apr 20, 2014
    Posts:
    108
    I use System.Threading.Timer.
    Build Settings changes to "Windows Store Apps"
    and push build button, error and can't compile.

    Message is

    Assets\NewBehaviourScript.cs(16,30): error CS1069: 'Timer' 'System.Threading' ********* 'System.Threading.Timer, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ***************

    (sorry, my environment, message text is corruption)

    Why? and how to use System.Threading.Timer?

    Repro code:

    void Start() {
    new System.Threading.Timer(null, null, 1, 1).Dispose();
    }
     
  2. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    2,351
    Timer class is not available in Windows Store Apps.
     
  3. neuecc

    neuecc

    Joined:
    Apr 20, 2014
    Posts:
    108
    Thank you.

    By the way, is this limitation by Unity?
    VS2013 + StoreApp or Portable Class Library(.NET .4.5.1 + Windows 8.1) can use Timer.
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    6,763
    Hi,

    I think you're right, it's definitely a bug in Unity. The full error message is this:

    Code (csharp):
    1. Assets\NewBehaviourScript.cs(9,7): error CS1070: The type name 'Timer' could not be found. This type has been forwarded to assembly 'System.Threading.Timer, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Consider adding a reference to that assembly.
    2.  
    Could you file a bug?

    In the meantime, you can workaround this by going to player settings and selecting "None" on compilation overrides setting.