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Crunch texture compression does not work with Sprite Packer

Discussion in '2D' started by iivo_k, Jun 10, 2015.

  1. iivo_k

    iivo_k

    Joined:
    Jan 28, 2013
    Posts:
    312
    If I have a bunch of sprites with a packing tag and I set the texture compression of the sprites to crunch, the resulting sprite atlas will have weird alpha and color problems.

    I reported bug number 702942.
     
  2. SajBear

    SajBear

    Joined:
    Mar 17, 2015
    Posts:
    8
    Same here!

    Especially gradient things is wierd.

    It worked before i updated to 5.1.0f3
    from 5.0.1p3
     

    Attached Files:

    Last edited: Jun 12, 2015
  3. iivo_k

    iivo_k

    Joined:
    Jan 28, 2013
    Posts:
    312
    Was told it would be fixed in 5.1.2.
     
    SajBear likes this.
  4. GuyTidhar

    GuyTidhar

    Joined:
    Jun 24, 2009
    Posts:
    320
    Looks like it is back. At least in non-alpha textures, WebGL, and unity 5.3.2p4.

    I can not sprite pack these textures without getting the non-alpha texture screwed up. I've opened another case: 774638.

    :( oh dear Unity what has happened to you? 5.3+ is like swimming in an endless ocean of bugs.

    Also, I have to admit it is not even clear if it is working at all. Because the asset bundles using the packed sprite keep almost if not the same size when switched to crunched (the maybe working alpha textures).
     
    Last edited: Mar 1, 2016
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