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Crunch compression on textures with transparency

Discussion in 'Project Tiny' started by JonasMumm, Mar 29, 2020.

  1. JonasMumm

    JonasMumm

    Joined:
    Feb 22, 2019
    Posts:
    23
    Hi there,
    I've been working on a small project in Tiny over the last couple of weeks, including some UI sprites, that include transparency. To keep the size of the executable as small as possible, I tried to use crunch compression on them, but this resulted in these textures being rendered like there was no transparency at all/ like all alpha channel values were 1 after building. All color channels seem fine, it's just the alpha channel that doesn't seem to get handled correctly.
    Is this the currently expected behaviour, and if so, will it be improved in the future? :)
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    Hello,
    Could you file a bug report and write the bug ticket in this thread/in a DM to me, then we can have a closer look.

    Thank you!
     
  3. JonasMumm

    JonasMumm

    Joined:
    Feb 22, 2019
    Posts:
    23
    Thank you for responding, I submitted a report (Case 1231781)
    Hope this helps!
     
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    Thanks, we will take a look!