Hi All I have been trying to work out why the standard assets joystick does not work in a UWP windows mobile app. The phone is in good working condition and works perfectly. Its a 650 windows 10, 1GB Ram. The mobile controls show up and work in the editor. When i deploy to the windows phone via Visual Studio the joysticks show up but do not move. Ive tried it with D3D and Xaml, .net and IL2CPP scripting backends. The scene does have an Event System. I added a script to find out what was happening, to output variables to the screen from the joystick script. In the Joystick script the onDrag Event is never called.The last variable in the screenshot should be true if OnDrag is called.