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`CrossPlatformInput' does not exist in namespace error after importing Oculus Sample Framework

Discussion in 'AR/VR (XR) Discussion' started by avinash_unity542, Nov 6, 2018.

  1. avinash_unity542

    avinash_unity542

    Joined:
    Sep 28, 2018
    Posts:
    15
    I have a simple project with basic terrain created by importing Unity Standard Assets. After that I imported Oculus Integration Asset and Oculus Sample Framework. After importing Oculus Sample Framework and running the scene, I get the errors,


    Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(3,27): error CS0234: The type or namespace name `CrossPlatformInput' does not exist in the namespace `UnityStandardAssets'. Are you missing an assembly reference?





    Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(24,34): error CS0246: The type or namespace name `CurveControlledBob' could not be found. Are you missing `UnitySampleAssets.Utility' using directive?



    Similarly, the same error appears for many other files in Standard Assets.

    I could also see that CrossPlatformInput exists in Assets/Standard Assets/CrossPlatformInput, Assets/Standard Assets/Editor/CrossPlatformInput etc.

    Need help in solving this.
     
    Last edited: Nov 6, 2018
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