I am crossfading from one camera (depth 0) to another (depth -1) using this script: http://wiki.unity3d.com/index.php/CrossFadePro I then overlay a character on top of this with a third camera (depth 1). However, although the third camera is overlayed, it also fades in when it should have no reason to. It's not referenced at all in the script; only camera 1 and 2 are. Camera 3 is just an unrelated camera rendering a character. Anyone know what I can do to solidly overlay the third camera without it fading?