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Cross plattform development

Discussion in 'iOS and tvOS' started by jvggp, Jul 16, 2018.

  1. jvggp

    jvggp

    Joined:
    Jul 8, 2018
    Posts:
    30
    Hi,

    there wasn't a general thread for cross plattform development so ich choosed iOS.
    How stable is unity3d with the cross plattform development? I'am a little bit surprised and scared about the realization. I use unity3d on windows for development. There i can use the "System" library which is a windows library. A lot of methods (like arguments for socket for tcp) or concepts are different (this has to be mapped for each system). And at least you can bind dll into your unity3d c# code. Creepy. This works properly?
     
  2. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,722
    We are cross platform engine and do our best for things to work the same across platforms. There are limitations and exceptions to this, but they are related to stuff only available on certain platforms (or not supported by some).
    A pure .NET dll file can be dropped into Unity project and used on all (or selected list of) platforms. Things are more complicated when you need to call native code, then you typically need per-platform plugins.

    And there is Editor & General forum ;)