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Question Cross-platform hand tracking

Discussion in 'XR Interaction Toolkit and Input' started by WavyRancheros, Jan 26, 2021.

  1. WavyRancheros

    WavyRancheros

    Joined:
    Feb 5, 2013
    Posts:
    173
    Hi there,

    there's a multitude of hand tracking options: Oculus Quest, Vive, LeapMotion, Hololens, ...

    https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Input/HandTracking.html
    https://developer.oculus.com/documentation/unity/unity-handtracking/
    https://developer.vive.com/resources/vive-sense/sdk/vive-hand-tracking-sdk/
    https://leapmotion.github.io/UnityModules/core.html#a-basic-set-of-leap-hands

    Does Unity support these via the XR management package? Do I get the hand id, finger id and bone data from the devices? I'd like the get this data cross-platform to be able to implement a common hand-tracking toolkit. Right now we get cross-platform access to the controllers (device or action based).

    I would use these basic info to create my own cross-platform hand tracking toolkit.

    Do I need to integrate the SDKs? If so, how do I integrate these SDKs in accordance with the XR Management Package?

    Best,
    Wavy
     
    Last edited: Jan 26, 2021
    jmcgraw961 likes this.
  2. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    At the moment we only have native hand support for magic leap and hololens 2.
    So yes, using hand data from our partner's SDK's is the way to do this at present.

    We're working on better cross platform support for hand tracking.
     
  3. Frizzzer123

    Frizzzer123

    Joined:
    Feb 2, 2021
    Posts:
    11
    Hi, any update about that ?
    Does Unity now support Oculus or Vive Focus HandTracking via XR Plugin Management ?

    Thanks,
    Oliver
     
  4. SpectreXR

    SpectreXR

    Joined:
    Dec 1, 2021
    Posts:
    5
    Sadly, still nothing. You have to use native hand support.
     
  5. jmcgraw961

    jmcgraw961

    Joined:
    Jun 7, 2021
    Posts:
    9
    This feature is highly desirable