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Games Cross Platform game Block Quest 2.0 (Android, Standalone)

Discussion in 'Works In Progress - Archive' started by Deleted User, Mar 5, 2020.

  1. Deleted User

    Deleted User

    Guest

    I am currently about 3 weeks into the development of my first real game, Block Quest 2.0. There are still LOTS of features to add, lots of improvements to be made, and lots of performance enhancements to be made (for Android), but so far I can get 60 fps (even with bloom enabled) on my Google Pixel 3a and i don't drop below 60 fps on PC (fps locked to 60 with vsync enabled). Here is a video demo I just shot. Ships with the level creator. Soon you will be able to upload and download other's levels as well.

     
  2. Deleted User

    Deleted User

    Guest



    Current status of Block Quest 2.0 as well as a play-through of a level I am currently designing so users don't have to create their own levels to play the game
     
  3. arsi_315

    arsi_315

    Joined:
    Oct 19, 2019
    Posts:
    10
    Wow it looks amazing. One question though I am also using bloom but from what I tested is that performance is good in new mobile phones but when I try it on Tablets, it drops fps. Is it related to screen size or something? Have you tried this on tablet yet?
     
  4. Deleted User

    Deleted User

    Guest

    I have not: But I *have* noticed a really annoying thing happening in which once the post processing kicks in the frame rate drops to 30 fps. After a couple seconds though it will spike back to 60 fps and stay there until the next level kicks in. Note my levels are not scenes but serialized files so loading levels does not switch scenes.

    Also this only (as far as i know) happens on mobile platforms
     
  5. Deleted User

    Deleted User

    Guest



    Working on a new feature: Player seeking bots. The look of the game is not finalized so there is a lot going on screen at the moment. But the idea is there.