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Cross-Platform Foveated Rendering for VR?

Discussion in 'VR' started by ROBYER1, Aug 15, 2019.

  1. ROBYER1


    Oct 9, 2015
    Has anyone got any tips or knowledge to share on where to start with Fixed Foveated Rendering for VR? I am aware there is a direct implementation for Vive and Oculus separately via their SDKs/the asset store.. but nothing available that is more suitable for cross-platform development. We are developing a VR app that will run on many different headsets.