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Cross-Platform Foveated Rendering for VR?

Discussion in 'VR' started by ROBYER1, Aug 15, 2019.

  1. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    183
    Has anyone got any tips or knowledge to share on where to start with Fixed Foveated Rendering for VR? I am aware there is a direct implementation for Vive and Oculus separately via their SDKs/the asset store.. but nothing available that is more suitable for cross-platform development. We are developing a VR app that will run on many different headsets.


    https://developer.oculus.com/blog/optimizing-oculus-go-for-performance/