Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Unity 2018.3 is now released.
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Cross platform AR app - need crash course and refresher!

Discussion in 'AR/VR (XR) Discussion' started by eco_bach, Dec 6, 2018.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,031
    Hi
    Trying to get some sense of coding requirements for a cross platform, bare bones AR application. By bare bones I mean it will essentially scan some target or logo and make a 3d character or creature 'come to life' . There will be an option to take a selfie and also some type of metrics for tracking app use will be required.

    I have built AR apps in the past but this was over a year ago using Vuforia. had huge issues with the extended tracking feature.

    Could anyone point me to Unity based courses that will give me the refresher I need?
    If its cross platform does this mean ARkit is out of the question?
    Is there a possibility I can target a WebGL application for the web instead of targeting mobile?

    Any feedback welcome!
     
  2. linojon

    linojon

    Joined:
    Aug 25, 2014
    Posts:
    57
    If you're willing to create one project but build for various devices / native SDK (versus a single build that runs cross-platform), take a look at our Parkerhill BridgeXR sdk manager for unity. With BridgeXR you create objects that use components from SDK A and then "bridge" the same object to use components from SDK B instead. https://assetstore.unity.com/packages/tools/utilities/bridgexr-116811