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Cross-engine communication (Unity meets CE3)

Discussion in 'Works In Progress - Archive' started by returnString, Oct 14, 2012.

  1. returnString

    returnString

    Joined:
    Jul 10, 2010
    Posts:
    248
    It's Saturday night and I'm a bored insomniac. I decided to make Unity speak to CryENGINE3:



    Next up, basic serialisation across the two engines. Will post up all the code once it's at the stage of being able to serialise, say, a single moving object with some properties.
     
  2. xniinja

    xniinja

    Joined:
    Mar 12, 2011
    Posts:
    230
    Cool, but what does this mean?

    What will we be able to do with this?
     
  3. returnString

    returnString

    Joined:
    Jul 10, 2010
    Posts:
    248
    Basically it means you'll be able to network CE and Unity as you would two Unity clients now, using RPCs and field serialisation, for multiplayer things.
     
  4. uweenukr

    uweenukr

    Joined:
    Jan 17, 2011
    Posts:
    54
    Run the game in two different engines? Or have a lobby/front end that runs from a browser but the full game in CE?