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Crisis Project (Work In Progress)

Discussion in 'Works In Progress - Archive' started by polygoncarnage, Feb 16, 2015.

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  1. polygoncarnage

    polygoncarnage

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    THIS GAME HAS BEEN CANCELLED.
     
    Last edited: Mar 22, 2015
  2. theANMATOR2b

    theANMATOR2b

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    OK here is some feedback which might sting a little.

    All the textures are blurry and muddy looking.
    All the bushes are the same bush with color variation. May want add some variety.
    The thick black outline is overly-done, and it isn't obvious from the one image how this 'style' helps the visuals. It may look better in motion - it may also look odd with thick black outlines in random areas. I say random but I believe the outline is set up to silhouette mesh objects as long as the mesh objects aren't intersecting other mesh objects. This might be problematic in game because a lot of meshes intersect in a a normal 3rd person 1st person game environment.

    If your looking for more positive feedback please release additional images or video for review that show off the positives about the game, characters, enemies, more environment with fewer blurry textures.
     
  3. polygoncarnage

    polygoncarnage

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    That's cool, at least someone replied.

    Sorry about that, I must have forgotten to boost up the quality settings.

    Alright, I'll work on that, I'm sure I have some other bush assets sitting around.

    Thanks, I'll fix that.

    There will be more pics probably in the next few weeks, so be patient :) Thanks for your feedback!

    - Tom
     
    theANMATOR2b likes this.
  4. polygoncarnage

    polygoncarnage

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    Just a quick update :)

    We're changing the storyline a little bit and the summary that was originally written above will also be changed. Even though the new changes to the story may kill any chances of a sequel, it will still be a great game.

    We're also thinking about putting the game through the Steam Greenlight process when it's finished.

    Photos and extra details coming soon!
     
  5. polygoncarnage

    polygoncarnage

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    Here's another image ;)

    This is starting to look a bit like a horror game...
     

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  6. polygoncarnage

    polygoncarnage

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    Here's a teaser, you're welcome ;)
     

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  7. polygoncarnage

    polygoncarnage

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  8. polygoncarnage

    polygoncarnage

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    The estimated release date has changed from June to... Well, we're not quite sure yet.

    The game is about 40% done at the moment, and we're upgrading to Unity 5, so the game is being delayed. But don't worry, this is just so we can improve the game and make it even more awesome.

    Thanks for reading! Got any questions? Reply to this post.
     
  9. polygoncarnage

    polygoncarnage

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    Yep, Unity 5 sure has a lot of new features. This will be hard to get used to, so, this project will be on hold until I can actually use Unity 5. TTYL :)
     
  10. Warrior1424

    Warrior1424

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    Wait, so you collect scripts, and there's a monster constantly chasing you?
    And it's not a Slender clone?
    Because it really sounds like a slender clone.

    Let's assume it's not for the time being though.
    From the looks of it, the levels look very bare and uninteresting.
    The level design looks reminiscent of Wolfenstein 3D, as there is no floor variation, no ceiling variation, and flat walls.
    You also said it was a shooter, but there is only a single monster chasing you that you can't kill? What do you shoot?

    I'm also assuming this is your first game, or one of your first games.
    If so, I would take this as a learning experience, and not spend the $100 to get it onto greenlight.
    This gonna sound pretty harsh, but unless the game gets a drastic overhaul I can't see it being successful on steam.
    I would suggest instead releasing it for free on IndieDB, which costs nothing and will be a great place to get feedback.

    Other than that I can't really give much feedback, since you've only given us small snippets and a teaser image.
    I would also stay away from "teaser" stuff, as we are fellow developers, not necessarily your audience that will be playing your game, so don't be afraid of possibly spoiling stuff.. The more information you withhold, the harder it is for us to give feedback. Remember: You're not trying to sell your game to us ;)
     
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  11. polygoncarnage

    polygoncarnage

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    Thank you for your reply!

    Not exactly, you only collect ONE script PER DAY and RETURN to your spawnpoint before he catches you. The script and enemy spawn in different rooms every time you play and he gets faster as each day progress.

    I'm surprised you haven't figured it out by now, but it's no longer going to be a shooter game. That was the ORIGINAL plan, but it ended up turning into this.

    No, I have been developing games for a couple of years now, just not under the Polygon Carnage name. I've been trying out different development tools and I found Unity to be quite useful.

    The game will be available on GameJolt for FREE :)

    Thank you for your feedback, it is useful to me and helps me make my games better. Have a nice day :)
     
  12. Warrior1424

    Warrior1424

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    It would probably be a good idea to put the updated plan on the original post :)

    I don't know man.

    Slender:
    - Single monster chasing you, can't hide from it
    - Collect notes
    - Monster gets deadlier as you get notes

    Virtual Crisis:
    - Single monster chasing you, can't hide from it
    - Collect scripts
    - Monster gets deadlier as you get scripts

    Sure you only get one script a day, but it still sounds really similar to slender.
    Maybe make it so that the player has to activate something, or has to reach a place to complete the day, but having a single monster and a goal of collecting a fixed amount something makes it sound really similar to slender.
    You can do what you want with your game, and it may be even more in depth than it appears (the gameplay that is), but most people will see the description, see that you are chased by a single monster and must collect something, and will immediately assume it's a slender clone.
     
  13. polygoncarnage

    polygoncarnage

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    I said this before, you find the script and go back to your original spawnpoint before you get caught, that IS a goal.

    Correct, there is an interesting story involved too, and you will also have someone to guide you.. Or kill you, one or the other... ;)
     
  14. polygoncarnage

    polygoncarnage

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    Sorry, this game has been cancelled.

    I upgraded to Unity 5 and I've been playing around with the new features, I feel like I want to make something that would really show off the new engine and take advantage of it's capabilities to make an even better game rather than porting old garbage to the new engine and not change much.

    I'm going to build a new game from scratch with the new and improved Unity engine, sorry to bring you this news, but I will be making something better. Thanks for reading, I will close this thread ASAP.
     
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