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Creature is moving when there is a collision

Discussion in 'Physics' started by briyan, May 3, 2015.

  1. briyan

    briyan

    Joined:
    Jan 13, 2015
    Posts:
    52
    I searched it on the internet but didn't realy found something usefull. I got a creature that is a enemy, when i collide with it (I mean with the first person controller not the only the sword) it will rotate with the head to the ground. And when i walk back it will rotate back. I have no idea how to fix this. I use a mesh collider.
     
  2. waythewanderer

    waythewanderer

    Joined:
    Apr 6, 2015
    Posts:
    92
    The creature model is having issues, most likely. Can you post more details such as the code for your models and the animations the creature model has?
     
  3. briyan

    briyan

    Joined:
    Jan 13, 2015
    Posts:
    52
    it has a nav mesh agent on it, further no coding for the collision