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TextMesh Pro Creatng a dll of TextMesh Pro

Discussion in 'UGUI & TextMesh Pro' started by fwalkerCirca, Oct 31, 2017.

  1. fwalkerCirca

    fwalkerCirca

    Joined:
    Apr 10, 2017
    Posts:
    57
    I am looking at compiling TextMesh pro into a dll that we can easily share between our applications. This will allow us to ensure that all the applications are using the same version of TextMesh.

    [Note: Using Visual Studio 2017]
    I am able to compile into the dll, and access the files in Unity ok. But I am running into issues wrapping up the "assets". So right now I get a warning:
    "Could not located the "TextMesh Pro/GUISkins" Folder to load the Editor Skins.

    Has anyone tried creating a dll and "inserting" accessible assets files into the dll?
    Could anyone send me a few hints? I know that I have several "Build Action" options for including the files in the dll. I am experimented with several of them. Resources, Content, Embedded. But so far no luck.