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Discussion in 'Getting Started' started by Aurore, Jan 14, 2015.
OMG! this is SOOOOO perfect!!!
I think your talking about this right:
(just so yaknow, this thread makes a bit more sense to people who haven't heard of that tutorial)
EDIT: oh wow, somehow I completely missed the first page of this thread
Your equals you're.
I still watch those old episodes.
Hi, found this picture on the Internet, and I have had a desire to make the game as in this picture, tell a beginner where to start, thank you.
I got this one.
go right ahead. But you might wanna use ROM or Merc instead of Unity.
While you're at it, could you please provide a tutorial on how to install Windows 10?
Click the button - sit back for 10+ hours and wait for the windows tiles / quasi- desktop screen. Then re-associate all file types to the correct softwares used before the update.
I think that's why they called it windows 10.
I'm trying to make a psychological horror game, any tips?
Does it include Ikaruga tutorial?
Are there any tips outside these videos to help people get started from ground zero?
Not from EC, no.
Dang, well do you know any other videos that give tips like they do?
GDC stuff. Because you know, actual devs.
Brother please help me, I want a tutorial, the concept is....
practice for multiplication table 5 x 1, 2 , 3..etc 12 locks ..12 keys child click on the lock then click on the key if right the lock opens "…......please give me a tutorial about this concept on unity
Great advice but sorry, I can only think big. Its in my nature to do so. But I'm not afraid of deep water even though I cant swim.
Holistic3d has a great little beginners course (not sure of your level) that takes you over basic stuff then teaches how to code all kinds of multiplication and other math stuff. You can see here here and her course is on udemy
Please, also increase procurement software, which would be nice to use when your development process is growing. Thanks
These are great videos. I am a fan of text guides usually but these are very bearable and smooth I'll make an exception, lol.
There are multiplayer games (not necessarily MMO although that depends how person perceives this term) made just by one person or few with no budget at all that have stable numbers of players ranging from low to high amounts.
You need really optimized/clean work patterns with clear objective in mind, (example not spending whole life on models if you are doing everything by yourself, not doing unneccesary work)
Extra Credits is really the right choice to call for stuff like this. For the RPG the minimum viable product is just the battles against two enemies using paper Mario stats. Like ‘HP 4, ATK 2, DEF 0’ for example. And the racing game with said mechanics is moving a square along the x and y axis in a 16x16 grid layout for your map.
Great tutorial - Thank you!