Hello there, im creating an uber shader with shader graph and have some problems with the Shader Variant Limit setting in the preferences. I have 5 boolean keywords and 1 enum keyword with 4 entries resulting in a total of 9^2 = 512 possible shader variants. All of the keywords are shader features and in the game we use approximately 30-50 variants. The default value of the Shader Variant Limit 128 as far as I know, but the setting is in preference so not shared by our version control and asking every single member of our team to set this setting to a higher value does not seam like a good workflow. Here is the shader graph for reference: Explaining my situation, here is my actual question: Is it a good practice at all to exceed the default Shader Variant Limit of 128 given that most of them will be striped on build time? I looked at the lit shader of the URP which uses a lot more than 7 keywords, so I don't see why i can't use more than 7 in a shader graph. Exceeding the limit also breaks shader on some machines by not compiling correctly. But this might not beloning here and seams tobe a bug I need to reproduce and report.