Hello. First I'm sorry if this is in the wrong thread. I don't know If I should put this to Editor Scripting or Timeline I'm trying to automate a process for creating timeline with activation tracks. The idea is to have the designer to create a list of gameObject and the time to activate/deactivate each. From that information, I will create a timeline playable with activation tracks corresponding to the activate/deactivate time. So the overall flow is: - Designer creates a list of game objects with activation time. - From the list, create corresponding activation tracks for each gameObject in the list, with activation and deactivation time. The step that I'm curious is that if I were to create the playable asset alone, I still need to load into a Director, then manually drag and drop gameObject into it. Is there a way to automate this too? I don't have a lot of experience with Editor Scripting. Can someone give a general idea? Thank you very much.