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Creating smooth curved mesh for Unity from Blender

Discussion in 'Asset Importing & Exporting' started by andracer108, Jun 23, 2018.

  1. andracer108

    andracer108

    Joined:
    Dec 12, 2016
    Posts:
    35
    Hey everyone!

    I'm currently having an issue on how to correctly create a twisting race track in Unity. The problem is that when I create a race track from Blender (by using the array and curve modifiers) and import it into Unity, since Unity triangulates the model, the really twisty parts become "jagged". They leave artifacts in the lighting and also affect the colliders. Is there a way to solve or at least mitigate the issue without having to split up the mesh into multiple parts (because I think that is really inefficient, especially if you are going to have long tracks)? Hereunder, you can also find an attached image so you could further understand what I mean.

    Thanks for the help!

    triangulation artifacts.PNG