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Creating Skyboxes in Maya

Discussion in 'General Discussion' started by Krispy, Sep 22, 2005.

  1. Krispy


    Jun 6, 2005
    Ok, so i have a cool sky made... how on earth do i go about getting the necessary images? Does anyone have any tips?
  2. Jonathan Czeck

    Jonathan Czeck

    Mar 17, 2005
    In general, you set the field of view of the rendering camera to 90º, then render square images in the six directions of a cube's faces.

    Is that what you're looking for?
  3. Krispy


    Jun 6, 2005
    Thanks, I figured it out.:
    Angle of View: 90
    Focal Length: Default (12.7)
    Camera Scale: 1
    Camera Apeture: 1 , 1
    Film Aspect Ratio: 1

    Then just rotate the camera in 90 degree increments:
    +z: 0 , 0 , 0
    +x: 0 , -90 , 0
    +y: 90 , 0 , 0
    -z: 0 , 180 , 0
    -x: 0 , 90 , 0

    Here's the +z image:

    And a link to the Tutorial I got the scene from ;)

    Maya Rendering Techniques - Exploring Advanced Shading Networks

    Attached Files:

    bugmagnet likes this.