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Creating Skyboxes in Maya

Discussion in 'General Discussion' started by Krispy, Sep 22, 2005.

  1. Krispy

    Krispy

    Joined:
    Jun 6, 2005
    Posts:
    69
    Ok, so i have a cool sky made... how on earth do i go about getting the necessary images? Does anyone have any tips?
     
  2. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    In general, you set the field of view of the rendering camera to 90º, then render square images in the six directions of a cube's faces.

    Is that what you're looking for?
    -Jon
     
  3. Krispy

    Krispy

    Joined:
    Jun 6, 2005
    Posts:
    69
    Thanks, I figured it out.:
    Angle of View: 90
    Focal Length: Default (12.7)
    Camera Scale: 1
    Camera Apeture: 1 , 1
    Film Aspect Ratio: 1

    Then just rotate the camera in 90 degree increments:
    +z: 0 , 0 , 0
    +x: 0 , -90 , 0
    +y: 90 , 0 , 0
    -z: 0 , 180 , 0
    -x: 0 , 90 , 0

    Here's the +z image:


    And a link to the Tutorial I got the scene from ;)

    Maya Rendering Techniques - Exploring Advanced Shading Networks
     

    Attached Files:

    bugmagnet likes this.