Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Creating Skyboxes in Maya

Discussion in 'General Discussion' started by Krispy, Sep 22, 2005.

  1. Krispy

    Krispy

    Joined:
    Jun 6, 2005
    Posts:
    69
    Ok, so i have a cool sky made... how on earth do i go about getting the necessary images? Does anyone have any tips?
     
  2. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    In general, you set the field of view of the rendering camera to 90º, then render square images in the six directions of a cube's faces.

    Is that what you're looking for?
    -Jon
     
  3. Krispy

    Krispy

    Joined:
    Jun 6, 2005
    Posts:
    69
    Thanks, I figured it out.:
    Angle of View: 90
    Focal Length: Default (12.7)
    Camera Scale: 1
    Camera Apeture: 1 , 1
    Film Aspect Ratio: 1

    Then just rotate the camera in 90 degree increments:
    +z: 0 , 0 , 0
    +x: 0 , -90 , 0
    +y: 90 , 0 , 0
    -z: 0 , 180 , 0
    -x: 0 , 90 , 0

    Here's the +z image:


    And a link to the Tutorial I got the scene from ;)

    Maya Rendering Techniques - Exploring Advanced Shading Networks
     

    Attached Files:

    bugmagnet likes this.