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Creating Prefabs/Assets from YAML

Discussion in 'Scripting' started by jpthek9, Sep 3, 2016.

  1. jpthek9

    jpthek9

    Joined:
    Nov 28, 2013
    Posts:
    944
    Using Forced-Text serialization, many assets are text YAML files. Is there a way to use Unity to deserialize a YAML string downloaded at runtime as a prefab or ScriptableObject asset?