Search Unity

Creating Prefab Editing Environments

Discussion in 'Prefabs' started by Shaun-Peoples, Oct 27, 2018.

  1. Shaun-Peoples

    Shaun-Peoples

    Joined:
    Feb 26, 2013
    Posts:
    24
    In using the custom Prefab Editing Environments, it would be useful to be able to define the anchor/root object in the loaded scene that a prefab will be parented to.

    My particular use case is in editing NGUI (legacy project) UI prefabs and needing a UIRoot setup where the prefab must be a child.

    Similarly, I'm can think of necessary flexibility in various prefab editor tools where this could be handy.
     
    jcuriel_glu likes this.
  2. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,892
    Yeah, it's an improvement we have noted down as something we'd like to look at for a future release.
     
    jcuriel_glu and Shaun-Peoples like this.