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Creating Pathfinding via using NavMesh in Unity3D

Discussion in 'Navigation' started by Pattarek, Oct 18, 2020.

  1. Pattarek

    Pattarek

    Joined:
    Jul 11, 2018
    Posts:
    2
    Hey, first of all I don't even know if this is the right place to post this, but I couldn't figure out where else on the Forum to post this, so if there is a better place to ask for advice, please redirect me to it.

    So I have been trying to create a simple Pathfinding system with NavAgents and I can't seem to find any help or info on how to create different Agents for what terrain they are allowed to pass. i.G. having an Island and 3 unit types Naval/Ground/Air in a top down 2D game. I did not chose 2d since creating a valid pathfinding there seemed rather challangening. So my question is: Are there any better options than NavMesh to create a Pathfinding that locks out different types of units out of different zones, or where can I find how exactly it works with NavMeshes.
    Thanks in advance for your replies!
     
  2. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,566
  3. Pattarek

    Pattarek

    Joined:
    Jul 11, 2018
    Posts:
    2